While monsters in training challenges are normally easier to kill, it doesn't always means you are going to have an easy time earning those golds. You are forced to use weapons that you normally wouldn't touch and there are no items apart from the one that are provided. Here's a brief guide to the 個人演習 (Individual Training).
You'll have to kill the イァンクック (Yian Kut-ku). It's relatively aggressive in attack and move rather quickly. You shouldn't stand still too long and not getting too close to it when it's firing, it fires left and right now as well compare to MHP.
It's possible to kill him with your weapons and items in hand only. But it's far more quicker if you can find the time to pick up those bombs and trap located at the edges of the field. The big bomb is the most effective, place it in the middle of the field and lure the monster to sprint at you, the bomb will explode if it run over it. Or if you manage to paralyze or stun it, place the bomb near it's feet and use the small bomb to explode it. Be careful not to get too close as it will kills you as well.
Extra health potions can be found near the edge of the field as well.
You are up against ババコンガ (Baba Konga) here and this training let you try out weapons that you otherwise never use in a quest. ババコンガ is quite easy to kill because his attacks are predictable and alway left plenty of openings for you. I find it best to stay close to him and make him turning in circle in order to attack you.
However, this doesn't mean that the training is any easier, the weapons assign to you are those new to MHP2nd, which means you are force to get used to it or face failure.
One of the hardest is probably the Hunting Horn, it's super heavy, too slow for the big monkeys movements and extremely hard to control. Bowgun is the other weapon that you have to get used to, especially if you like me, hardly care to defend during fights. One of the reasons is you have to stay quite near to the monster in order to stab it, you can use the gun but I am not sure how powerful it is and only use occasionally.
The Hunting Horn and the Gun Lancer will probably be the tougher training here due to the fact that they are hard to master. フルフル (Furu Furu) is slow but its attacks can be deadly and can send you home after three consecutive attacks.
フルフル (Furu Furu) is less alert when it comes to detecting noise, so I alway start by picking up the three small bombs and a paralyze trap at the corners on your right the moment you enter the field, and you can pick up the three Mega Potion further up on the left side of the field. The last item to pick up is the big bomb, which is right in front of the monster, pick it up when the monster is turning the other way round or is far away.
Even though you can run to back of Furu Furu and place your trap and bomb it once it's paralyzed, there's a chance you may screw it up. So I alway hit it until it fall down and use the items one a time.
For Hunting Horn, while I am not sure how much it helps, it doesn't hurts to make some tunes before you enter the field. Press Δ to bring out the horn, right shoulder button to start making tunes. The music notes will appear at the top of the screen and you can press Δ again for one of the extra effect and the Ο button for another. During battle, what I did was to run at the monster when it's firing electricity or jumping, and press Δ to make a run & hit and runaway. A few rounds of those will surely make it fall and it's a chance to use one of the items you pick up earlier.
The thing will go crazy after it picks enough hits and unless you know what you are doing, it's best to stay really far away from it and attack once it cool down. Run & hit again until it goes down.
For Gun Lancer, if you are like me, never really care about guarding when hitting monsters, then this will be a real challenge and time to learn to guard. Pressing the right shoulder button while carrying weapon will protect you from all of Furu Furu's attacks, if you stand in the same direction that is. But one of the best thing about the weapon is you can attack while guarding, press Δ while holding the right shoulder button will do just that. Press the Ο will fire although I find the targeting a little painful and with only 5 bullets per round, I am not sure how much it helps.
It's ダイミョウザザミ (Daimyou Zazami) with weapons that are really hard to control here. It really depends on how fast you can learn to control the given weapons, especially the Hunting Horn, Lance and Long Bow. For detailed strategy on Daimyou Zazami, check out the Village ★★★ Quests.
Probably the hardest training so far. Simple because ドドブランゴ (Snow Lion) is quick and its attacks hurtful.
For start, I normally run straight to the corners to pick up a large and small bomb. The paralyze trap is a must to have any chance of using the bombs effectively, so go pick it up at the corner on far right. The lion is extremely quick, there is no way to just run and pick these items up as you will normally ended up being cornered. The safer way to do this is when the lion is not facing the spot where you will pick up the items. That will means luring it to attack you with its back against the corner and you should then rush to the item spot. Just plant the trap in the middle of the ground and lure the lion to sprint at you, bomb it when it's stucked there, that will saves you plenty of time hacking.
Unlike many other monsters, attacking from its back will do no goods as the lion can jump in all directions. Since all its attacks are straight line, I find attacking from its sides is safer, just watch out for its sideway jumping. Hitting it from the front can be done when it's blowing out ice and if you get stucked underneath it, rolling to its back (via the X button) normally will get you out of troubles. When carrying the hammer, it's best to press and hold the R button a little longer and walk towards it before releasing the spinning attack, which deals more damages.
I find this training suprisingly hard with the Twin Blade. Basically you are given a weapon with little damages against a fiercely aggressive monster.
For Twin Blade, it really depends on how you well you make use of your flash bombs, stun traps, bombs and power juices (強走薬). Waste any of them and the odds are really against you. Here's my winning try...
Pick up those small and large bombs on both corners when you first jump into the field, though this really depends on your luck as sometimes the monster's fireball can reach you but it will be really useful. Drink a power juice and then strike a flash bomb straight at its face and take the chance to set up your bombs and watch as the monster suffer from them.
It takes a little while for the monster to recover from the flash bomb so make sure you get enough hits here. Especially the power-up attack after pressing the R shoulder button as it will drinks up your stamina pretty quickly if you are not on your power juice. Find a chance to pick up シビレ罠 (Stun Trap) at the other end for another free attack.
It's a patience game after that as too eager to attack can be really harmful and using the power-up attack will drains your stamina really quick. It also likes to launch its somersault attack when it's weak and that can ends your training immediately most of the time. I find it best to hit once or twice and withdraw immediately until it's dead. Hit its head when it's blowing those fire balls to get more damages.
For Great Sword, you will probably feel even more underpowered here. Basically you have to take advantage when the monster is blowing out fire balls to strike its head. Another chance to do just that is when it's slowing down a little. Make use of the bombs and stun trap to deal more damage. While the armors given are poison-proof, it still take out most of your health if you got hit by the somersault attack or worst, run over by the monster. So for the less skillful, hit and run is still the best strategy here. You will get 鋼のたまご at the end of the training and that can be sold for good money, I couldn't find out it's other uses so far.
Moving on to the bulky hammer, I simply charge forward and hit it once or twice whenever it's blowing fire or slowing down a little. This will takes a little while but it works. Holding down the R shoulder button will charge your hammer with spinning attack and it's useful when there's is an opening for that.
For a swordsman who rarely uses the lance, the lancer training here is quite tough as well. The most obvious advantage of this weapon is that you can still attack while shielding, however the damages are lower and it drains your stamina. Again, you must make full use of the items given, especially 落とし穴 (Pitfall Trap). It won't work if you just set it up anywhere and hope the monster run over it and get trapped. For maximum damage, I throw a flash bomb to stun it and hit it with the lance a few times and set up the trap when its about to recover. That will leaves you another flash bomb for setting up the bombs. And don't forget the シビレ罠 (Stun Trap) at the corner.
The last weapon is Bowgun and this shouldn't be too much of a trouble compare to the great struggle of the earlier weapons. The LV2 通常弾 and LV2 貫通弾 should do the job for you here.
I am going to skip Blade & Shield and Great Sword and jump straight to the strategy for Hunting Horn here.
Before jumping into the field, it's a good idea to activate some power-up through the Hunting Horn Tunes. Get the weapon out by pressing the Δ button, press R and get ready for some music. Press the square and circle button for special effects that make you move faster, up your attacking damage and recover faster. There's not many chance you can do this once inside.
Once inside, I think it's best to find a chance to throw the 眠り投げナイフ (sleeping knife), it takes three to make the giant monster sleep. The best chance to do this is when the monster stop and appears to take a breather, it's the best time for some counter attack later as well.
When it's falling asleep, I just pick up all the items around the area and once that's done, plant the two bombs to deal a huge damage. After this, シビレ罠 (Stun Trap) and 支給専用閃光玉 (Sonic Bomb) are two useful items to stop the monster's movements, so use them. Once all the items are being used, the next best way to beat the Tigarex is to lure it to run at you and get itself stucked at the other end of the field, hit as fast as possible and it shouldn't be long before it falls.
Kill the ディアブロス (Diablos). The toughest part could be the hammer, thankfully it deals a lot more damages than the other weapons. Make use of the sonic and flash bombs given to you, throw the sonic bombs the moment when it's tail starts dissappearing into the sand and that will get it stucked. While I can certainly press and hold the R button to maximize the damages, I find it taking a little too long, so I just do run and hit and a two or three consecutive click on the triangle button for a combo attack.
Take advantage of the fact that the monster will get stucked in the wall, especially at the other end of the field (the spot with the black rocks), not only it gives you a couple of free attacks while it's stucked, the monster drops mega juices as well. This particular tactic works extremely well with the Lance, you basically just have to stand against the wall while guarding and wait for Diablos to run at you.
Kill the slow moving グラビモス (Gurabimos). This isn't particularly hard but the thing has huge health (much lesser than facing it in the Village Quest though) and the only soft spot seems to be the head and stomach. But continuous hacking on other part will yield results as well, it just takes a lot longer. Make use of the bombs given or found on the ground will reduce the efforts needed greatly.
It's the infamous キリン (Kirin) now. The most difficult weapon is again, the hammer. And the fact that Kirin moves extremely fast doesn't help either. My advice against it is never try to be clever when it's in rage mode, it's damage will be a lot more and you'll constantly find yourself at the receiving end of it's consecutive attack, which will send you home immediately.
One of it's trademark attacks is the thunder strikes. There are three patterns of these attacks, each covering different spots around the Kirin. The most common one is perhaps striking the thunder right in front of it, this will be your best chance to attack it from behind as well. The two other spot are striking the thunder right where it's standing or around itself. The latter is the most dangerous, as it covers a wide area, so it's always best to observe where the thunders are going before launching your attack.
In an obvious move to balance out the game by the developers, the Kirin need to take a breather after consecutive attacks, where it will just stand still on a spot and has no response at all to any attack. This is especially so when it's dying. And it's your best chance to plant your bomb and ignite it or to launch some head shots.