Dissidia On PSP For Single Screen Multiplayer & Radiant Mythology 2 Almost Delayed Due To Tales of Innocence
We have just past the halfway point of the year and Weekly Famitsu has a feature that offers a look at the big gaming news in the last six months. The feature also lists the five best selling game of each month and developers from the top sellers were asked to share the “secrets that can only be revealed now” of their titles. PSP have a couple of titles, Dissidia Final Fantasy and Tales of the World: Radiant Mythology 2 are the top titles for January and February respectively, check out their “secrets” below.
Dissidia Final Fantasy
Dissidia’s Tetsuya Nomura, who proved to be the most prolific producer with two titles winning the top spot for three months ( is the winner of May and June), shares the origin of the fighting game with characters from past Final Fantasy games. It was during the development of Kingdom Hearts, when he thought it would be interesting if fighting can take place in Traverse Town. The originally intended platform was PlayStation 2 using split screens. However, when the project was green lit, Nomura felt it will be better if players can fight against each other with just one screen and decided to move the game to PSP (the same point was brought up during an interview in May 2007).
Shade Theory Final Fantasy was the original name but he preferred single word for Shade Theory and the staff was asked to suggest a few names as substitutes. He picked Dissidia because it sounds better and it’s easier to avoid issues of clashing names with other titles. When developing Final Fantasy VI, he always thought Shigeru Chiba is the perfect voice for Kefka Palazzo and was thankful but feel like laughing when he first heard the voice over of Kefka in Dissidia.
Nomura is happy that Dissidia encourage social interaction among players and after hearing that there are differences between the US version and the Japanese version, some players hope the US version will be released in Japan. He says there are only some balancing adjustments in the US version but some fans want to replay it just because of that. He hopes there will be further development on the game as it’s regrettable to only have one game.
Tales of the World: Radiant Mythology 2
Producer Ryuji Odate says Radiant Mythology 2 is a title to thank the die-hard fans of the series. The fact that the game is the best seller for February proved that they have achieved their goals and he is very happy with it. Although the development team worked really hard on the game based on schedule, they only just made it for the release date thanks largely to the team also working on Tales of Innocence at the same time. At one point, they even stopped works on Radiant Mythology 2 completely because Innocence was behind schedule. But he is glad that lessons learned from Innocence and also elements that can’t make it to the game were included in Radiant Mythology 2.
Another difficult experience during development is fixing the drop ratio of rare items in the game. Odate says the normal rate for this kind of games is 1/10,000 but they felt it was too difficult and decided to make it 1/1,000 for the first game, which was regrettable according to him and he decided to revert to 1/10,000 for Radiant Mythology 2. Thanks to the extra efforts from the testers, they managed to fixed bugs that pops out from this.
Due to the 50 characters Radiant Mythology 2 features, voice recording was another difficult area of the game. This is because there are also voice overs for the villains, so the total characters are actually 80. The star-studded voice cast also made it very difficult for scheduling. As a result, voice recording took two months and the amount of time he spent inside the voice recording room made him thought he actually worked in the seiyuu field.
Posted in PSP on Saturday, July 4th, 2009 at 5:40 pm | Tags action dissidia famitsu fighting interview namco nomura odate radiant mythology rpg | Comments Feed | You can skip to the end and leave a response. Pinging is currently not allowed.