Dissidia’s Multiplayer Mode Explained In Latest Famitsu

Dissidia Final Fantasy

The upcoming issue of Weekly Famitsu has another 6-page feature on Dissidia Final Fantasy, where Cloud and Sephiroth were introduced and there are plenty of new details on the Communication Mode (scans after the jump).

The article starts with two pieces of artworks from Amano illustrating the Cosmos and Chaos. In their EX Modes, Cloud is seen wielding the Ultima Weapon while Sephiroth looks powerful as ever with One-winged Angel. The developers also shared their concept behind the two, Cloud is “Smash & Blow” and it’s “Blade Master” for Sephiroth.

As the menu would tell, the game features plenty of customization options and the latest character to get her own personalized look is Tina (Terra), who spots a green hair in the report.

Moving to the Communication Mode (Ad-Hoc Party is supported), which doesn’t has much information before but turn out to be as feature packed as the game itself. Screens of the Online Lobby, which can accommodate up to 16 players, were shown to explain it’s various options. Players can make their own profiles and store as Friend Card which can then be used as their identity in the lobby. You can keep up to 50 Friend Card (newest card will replace the oldest one if that amount is exceeded) and one way to boost that number is to turn your PSP into Sleep Mode, the game will start collecting Friend Card as soon as it detects another player who do the same (16 is the maximum number for such transfer).

Another use to the Friend Card is you don’t have to have your friends around to fight with them as it also store their Ghost data which mimic their fighting styles. Last but not least, you can set your own rules for multi-player battles.

Update: Added more information.

Update 2: IGN has translated the article too, read the pro version here :)

Source: 2ch

Dissidia Final FantasyDissidia Final FantasyDissidia Final Fantasy

6 Responses to “Dissidia’s Multiplayer Mode Explained In Latest Famitsu

  1. Kyon

    any news on Ad-Hoc Party compatibility?

    November 19th, 2008 at 1:30 pm
  2. dsvw56

    “Moving to the Communication Mode (Ad-Hoc Party is supported), which doesn’t has much information before but turn out to be as feature packed as the game itself.”

    You should probably read the article next time.

    November 20th, 2008 at 2:08 am
  3. Kyon

    can’t read Kanji -_- only Hiragana sorry :(

    November 20th, 2008 at 7:44 am
  4. Thien

    Kyon made the comment before I updated the post with the Ad-Hoc Party support stuff :)
    Ad-Hoc Party is not available to oversea IP now (can’t get in last time I checked), hope this will change when Dissidia is out.

    November 20th, 2008 at 8:33 am
  5. sumeAssilkUsadledge

    sirliyrfzwuhibkgwell, hi admin adn people nice forum indeed. how’s life? hope it’s introduce branch ;)

    December 29th, 2008 at 7:29 pm
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    Thanks for sharing your ideas here. The other thing is that every time a problem occurs with a personal computer motherboard, folks should not go ahead and take risk regarding repairing that themselves for if it is not done properly it can lead to permanent damage to all the laptop. It will always be safe just to approach your dealer of the laptop with the repair of its motherboard. They have technicians with an knowledge in dealing with mobile computer motherboard difficulties and can have the right diagnosis and conduct repairs.

    August 8th, 2012 at 8:38 pm

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