Meet The Loco Roco Creator

Loco Roco creator Tsutomo Kouno at GDC 2007Loco Roco is one of those games that you will remember very well and very long, it’s such a wonderful game, I gave it to my wife who never really play any game before and she finished it before I did. Although it didn’t sell as well, most of the people who bought it enjoy everything about the game. At the ongoing GDC 2007, the father of those cute little yellow blobs, director Tsutomo Kouno, share his development process and even drops some hints about the next version during his “A LocoRoco Postmortem: Making Happiness into Gameplay” talk.

Loco Roco on Tsutomo Kouno's PDA

Determined to create a game that is easy and fun, Kouno concept for the game started with a sketch on his PDA, and he collects ideas for it while taking the commuter trains to work. And we have his PDA to thank for as tilting the PDA to sketch gave him the ideas of how to control the LocoRocos. And since the PDA has the same size as PSP, the platform for the game was decided there and then. A PC demo prepared in one week finally convinced his bosses to give the game a go ahead. Kouno went on to explains the process behind the level design, characters and the music. The game, while simple, is clearly not easy to make.

Loco Roco

And the next version of Loco Roco was discussed as well. Kouno is planning for more advance technology to draw the characters in-game, improved artificial intelligence (A.I.), better the already impressive music, more visual effects and interestingly, a new way of playing the game. As for the question that everyone is asking, the platform for this next version, Kouno said that he will not betray our expectations and we can expect great things. I just have a strong feeling that both PSP and PS3 will get it.

More pictures after the jump. Via Famitsu, ITmedia & GameSpot.

Loco Roco

Loco Roco

Loco Roco

Loco Roco

Loco Roco

Loco Roco

Loco Roco

Loco Roco

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