Two years after sending the Imperial forces home, Gallia’s tired militia forces couldn’t handle a civil war at the south of the country, where the Gallian Revolutionary Army started a war against the Darcsens race. Since forming a new militia squad (like Squad 7 in the ) for civil war isn’t allowed in the country, the government decided to seek the helps of our innocent-looking students from Gallia Royal Academy. Full details of Senjou no Valkyria 2 (aka Valkyria Chronicles 2), including new screens and translation of the interview with Chief Producer Shuntaro Tanaka in the recent Weekly Famitsu after the jump.
Concept: School War
The students are enjoying their peaceful school life just like a normal student would but the overall concept of the game will examine how a war like this will change their life. The transition from school, which is also the military base where players select their missions (screen above), to battle field will apparently provide some interesting twist to the flow of the game.
Randgriz Royal Academy
The only military school in Gallia has been around for 200 years. When needed, it can also be used as a military base. In Senjou no Valkyria 2, it assumes the responsibility of keeping South Gallia peaceful. There will be seasonal changes in the game and the uniform the students are wearing will be changed to reflect that.
Character: Aban Hadenz
A hot-blooded 17-years-old student who always thought about others. Aban‘s brother died while studying at Randgriz Royal Academy, so he came to investigate the real reason behind his death.
Aban’s best friend (both of them are Darcsens) but the two are always quarreling since Zelli prefers to think properly before any action is taken compared to the hot-headed Aban.
Character: Cozetto Colhas
A 17-years-old girl who wanted to become a top medic. When in school, Cozetto is the noise making character in Aban’s class. A “mystery girl” was also shown in the report and she appears to be a Valkyrur but not much information on her yet.
Just like the original game, the unique system BLiTZ where players plan their actions in typical top-down view of SRPG but perform them in third-person view is used. However, there will be many new elements and enhancements being made to the system to make it more interesting. The number of animations for the characters during Action Mode has been increased as well.
Pretty obvious what this will do but there are no further information on this new element in the article.
Senjou no Valkyria had a very simple character leveling up system and this will be the same in the sequel. However, when a certain condition is met, individual character can have special abilities that are unique to them. This feature is a result of player feedbacks from the first game, apparently quite a few of us want a more personalized character growth.
Tanks will have deeper customization options in Senjou no Valkyria 2 which will apparently make it far more important than previous game. These customizations will also be reflected in the outlook of the tanks. One of the new options shown is camouflage, which seems to be rich with selections and should reduce its visibility during battles. Tanaka also mentioned a drilling part that can damage the road in the interview.
Tanaka says the reason behind the platform switch is to introduce the series to more people. PSP’s ability to do local multiplayer via the Ad-Hoc mode also opens up possibilities for new type of gameplay. However, future games won’t be focused on PSP only and with the number 2 attach to the name of the game, he hopes players will recognize their seriousness in this since the development team behind the original game is working on the title.
Tanaka also stress that the core concept of war and human relationship are still around and they will continue to work hard to present it better. Even though the game is on a portable system, they don’t plan to reduce the scale of the battles but to make it even deeper than the first game. Players also need not worry about the content as it will be a few times more than the original game. The famous rendering technique CANVAS, which makes the game looks like watercolor painting, is still being used and Tanaka says people can’t figure out this is actually a portable game once they have seen it.
Using students will give players a different view of war and human relationship according to him and it’s a better way of presenting a new storyline. Having a group of students always around also makes this a group drama and will change the presentation of the story considerably. This is because students will have activities like fun time and romance when they are free but once the war started, they will be thrown into the cruel reality of it. This type of contrast will give players a different taste of the story.
Only four characters were revealed so far but there will be more from Aban’s class to be revealed later. Each of these characters are different and they include both Gallian and Darcsens, and naturally problems such as racism will arise. The story will be about how young people get over problems like these.
Moving on to the flow of the game, which has been changed from chapter-based to mission-based in the sequel in order to make it more suitable for portable play. Tanaka says scenes inside the game will be more independent of each other as well. Finally, The game is currently 60% done and will be released in Japan sometime this winter.
Source: Weekly Famitsu with character names based on translation by Andriasang.
Posted in PSP on Sunday, July 26th, 2009 at 1:01 pm | Tags famitsu game arts interview rpg sega srpg tanaka valkyria | Comments Feed | You can skip to the end and leave a response. Pinging is currently not allowed.